As of May 2021, I've been a product manager at Oculus for two years, and I'm living in Seattle.

I'm currently working on turning virtual reality into the next major computing platform. Previously, I led a team producing esports events around League of Legends at Riot Games. Prior to that, I developed biometric identity, skeletal tracking, and calorie counting on Kinect at Xbox. My first gig out of college was in QA on Internet Explorer.

On this website, I write about lessons learned in product management, tech, games, entertainment, music, personal finances, personal development, and whatever else is top of mind.

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